// Copyright (c) 2016 Marshall A. Greenblatt. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//    * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//    * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//    * Neither the name of Google Inc. nor the name Chromium Embedded
// Framework nor the names of its contributors may be used to endorse
// or promote products derived from this software without specific prior
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ---------------------------------------------------------------------------
//
// The contents of this file must follow a specific format in order to
// support the CEF translator tool. See the translator.README.txt file in the
// tools directory for more information.
//

#ifndef CEF_INCLUDE_VIEWS_CEF_WINDOW_H_
#define CEF_INCLUDE_VIEWS_CEF_WINDOW_H_
#pragma once

#include "include/cef_image.h"
#include "include/cef_menu_model.h"
#include "include/views/cef_display.h"
#include "include/views/cef_overlay_controller.h"
#include "include/views/cef_panel.h"
#include "include/views/cef_window_delegate.h"

///
// A Window is a top-level Window/widget in the Views hierarchy. By default it
// will have a non-client area with title bar, icon and buttons that supports
// moving and resizing. All size and position values are in density independent
// pixels (DIP) unless otherwise indicated. Methods must be called on the
// browser process UI thread unless otherwise indicated.
///
/*--cef(source=library)--*/
class CefWindow : public CefPanel {
 public:
  ///
  // Create a new Window.
  ///
  /*--cef(optional_param=delegate)--*/
  static CefRefPtr<CefWindow> CreateTopLevelWindow(
      CefRefPtr<CefWindowDelegate> delegate);

  ///
  // Show the Window.
  ///
  /*--cef()--*/
  virtual void Show() = 0;

  ///
  // Hide the Window.
  ///
  /*--cef()--*/
  virtual void Hide() = 0;

  ///
  // Sizes the Window to |size| and centers it in the current display.
  ///
  /*--cef()--*/
  virtual void CenterWindow(const CefSize& size) = 0;

  ///
  // Close the Window.
  ///
  /*--cef()--*/
  virtual void Close() = 0;

  ///
  // Returns true if the Window has been closed.
  ///
  /*--cef()--*/
  virtual bool IsClosed() = 0;

  ///
  // Activate the Window, assuming it already exists and is visible.
  ///
  /*--cef()--*/
  virtual void Activate() = 0;

  ///
  // Deactivate the Window, making the next Window in the Z order the active
  // Window.
  ///
  /*--cef()--*/
  virtual void Deactivate() = 0;

  ///
  // Returns whether the Window is the currently active Window.
  ///
  /*--cef()--*/
  virtual bool IsActive() = 0;

  ///
  // Bring this Window to the top of other Windows in the Windowing system.
  ///
  /*--cef()--*/
  virtual void BringToTop() = 0;

  ///
  // Set the Window to be on top of other Windows in the Windowing system.
  ///
  /*--cef()--*/
  virtual void SetAlwaysOnTop(bool on_top) = 0;

  ///
  // Returns whether the Window has been set to be on top of other Windows in
  // the Windowing system.
  ///
  /*--cef()--*/
  virtual bool IsAlwaysOnTop() = 0;

  ///
  // Maximize the Window.
  ///
  /*--cef()--*/
  virtual void Maximize() = 0;

  ///
  // Minimize the Window.
  ///
  /*--cef()--*/
  virtual void Minimize() = 0;

  ///
  // Restore the Window.
  ///
  /*--cef()--*/
  virtual void Restore() = 0;

  ///
  // Set fullscreen Window state.
  ///
  /*--cef()--*/
  virtual void SetFullscreen(bool fullscreen) = 0;

  ///
  // Returns true if the Window is maximized.
  ///
  /*--cef()--*/
  virtual bool IsMaximized() = 0;

  ///
  // Returns true if the Window is minimized.
  ///
  /*--cef()--*/
  virtual bool IsMinimized() = 0;

  ///
  // Returns true if the Window is fullscreen.
  ///
  /*--cef()--*/
  virtual bool IsFullscreen() = 0;

  ///
  // Set the Window title.
  ///
  /*--cef(optional_param=title)--*/
  virtual void SetTitle(const CefString& title) = 0;

  ///
  // Get the Window title.
  ///
  /*--cef()--*/
  virtual CefString GetTitle() = 0;

  ///
  // Set the Window icon. This should be a 16x16 icon suitable for use in the
  // Windows's title bar.
  ///
  /*--cef()--*/
  virtual void SetWindowIcon(CefRefPtr<CefImage> image) = 0;

  ///
  // Get the Window icon.
  ///
  /*--cef()--*/
  virtual CefRefPtr<CefImage> GetWindowIcon() = 0;

  ///
  // Set the Window App icon. This should be a larger icon for use in the host
  // environment app switching UI. On Windows, this is the ICON_BIG used in
  // Alt-Tab list and Windows taskbar. The Window icon will be used by default
  // if no Window App icon is specified.
  ///
  /*--cef()--*/
  virtual void SetWindowAppIcon(CefRefPtr<CefImage> image) = 0;

  ///
  // Get the Window App icon.
  ///
  /*--cef()--*/
  virtual CefRefPtr<CefImage> GetWindowAppIcon() = 0;

  ///
  // Add a View that will be overlayed on the Window contents with absolute
  // positioning and high z-order. Positioning is controlled by |docking_mode|
  // as described below. The returned CefOverlayController object is used to
  // control the overlay. Overlays are hidden by default.
  //
  // With CEF_DOCKING_MODE_CUSTOM:
  //   1. The overlay is initially hidden, sized to |view|'s preferred size, and
  //      positioned in the top-left corner.
  //   2. Optionally change the overlay position and/or size by calling
  //      CefOverlayController methods.
  //   3. Call CefOverlayController::SetVisible(true) to show the overlay.
  //   4. The overlay will be automatically re-sized if |view|'s layout changes.
  //      Optionally change the overlay position and/or size when
  //      OnLayoutChanged is called on the Window's delegate to indicate a
  //      change in Window bounds.
  //
  // With other docking modes:
  //   1. The overlay is initially hidden, sized to |view|'s preferred size, and
  //      positioned based on |docking_mode|.
  //   2. Call CefOverlayController::SetVisible(true) to show the overlay.
  //   3. The overlay will be automatically re-sized if |view|'s layout changes
  //      and re-positioned as appropriate when the Window resizes.
  //
  // Overlays created by this method will receive a higher z-order then any
  // child Views added previously. It is therefore recommended to call this
  // method last after all other child Views have been added so that the overlay
  // displays as the top-most child of the Window.
  ///
  /*--cef()--*/
  virtual CefRefPtr<CefOverlayController> AddOverlayView(
      CefRefPtr<CefView> view,
      cef_docking_mode_t docking_mode) = 0;

  ///
  // Show a menu with contents |menu_model|. |screen_point| specifies the menu
  // position in screen coordinates. |anchor_position| specifies how the menu
  // will be anchored relative to |screen_point|.
  ///
  /*--cef()--*/
  virtual void ShowMenu(CefRefPtr<CefMenuModel> menu_model,
                        const CefPoint& screen_point,
                        cef_menu_anchor_position_t anchor_position) = 0;

  ///
  // Cancel the menu that is currently showing, if any.
  ///
  /*--cef()--*/
  virtual void CancelMenu() = 0;

  ///
  // Returns the Display that most closely intersects the bounds of this Window.
  // May return NULL if this Window is not currently displayed.
  ///
  /*--cef()--*/
  virtual CefRefPtr<CefDisplay> GetDisplay() = 0;

  ///
  // Returns the bounds (size and position) of this Window's client area.
  // Position is in screen coordinates.
  ///
  /*--cef()--*/
  virtual CefRect GetClientAreaBoundsInScreen() = 0;

  ///
  // Set the regions where mouse events will be intercepted by this Window to
  // support drag operations. Call this method with an empty vector to clear the
  // draggable regions. The draggable region bounds should be in window
  // coordinates.
  ///
  /*--cef(optional_param=regions)--*/
  virtual void SetDraggableRegions(
      const std::vector<CefDraggableRegion>& regions) = 0;

  ///
  // Retrieve the platform window handle for this Window.
  ///
  /*--cef()--*/
  virtual CefWindowHandle GetWindowHandle() = 0;

  ///
  // Simulate a key press. |key_code| is the VKEY_* value from Chromium's
  // ui/events/keycodes/keyboard_codes.h header (VK_* values on Windows).
  // |event_flags| is some combination of EVENTFLAG_SHIFT_DOWN,
  // EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This method is exposed
  // primarily for testing purposes.
  ///
  /*--cef()--*/
  virtual void SendKeyPress(int key_code, uint32 event_flags) = 0;

  ///
  // Simulate a mouse move. The mouse cursor will be moved to the specified
  // (screen_x, screen_y) position. This method is exposed primarily for testing
  // purposes.
  ///
  /*--cef()--*/
  virtual void SendMouseMove(int screen_x, int screen_y) = 0;

  ///
  // Simulate mouse down and/or mouse up events. |button| is the mouse button
  // type. If |mouse_down| is true a mouse down event will be sent. If
  // |mouse_up| is true a mouse up event will be sent. If both are true a mouse
  // down event will be sent followed by a mouse up event (equivalent to
  // clicking the mouse button). The events will be sent using the current
  // cursor position so make sure to call SendMouseMove() first to position the
  // mouse. This method is exposed primarily for testing purposes.
  ///
  /*--cef()--*/
  virtual void SendMouseEvents(cef_mouse_button_type_t button,
                               bool mouse_down,
                               bool mouse_up) = 0;
  ///
  // Set the keyboard accelerator for the specified |command_id|. |key_code| can
  // be any virtual key or character value. CefWindowDelegate::OnAccelerator
  // will be called if the keyboard combination is triggered while this window
  // has focus.
  ///
  /*--cef()--*/
  virtual void SetAccelerator(int command_id,
                              int key_code,
                              bool shift_pressed,
                              bool ctrl_pressed,
                              bool alt_pressed) = 0;

  ///
  // Remove the keyboard accelerator for the specified |command_id|.
  ///
  /*--cef()--*/
  virtual void RemoveAccelerator(int command_id) = 0;

  ///
  // Remove all keyboard accelerators.
  ///
  /*--cef()--*/
  virtual void RemoveAllAccelerators() = 0;
};

#endif  // CEF_INCLUDE_VIEWS_CEF_WINDOW_H_
