// Copyright (c) 2021 Marshall A. Greenblatt. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//    * Redistributions of source code must retain the above copyright
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//    * Redistributions in binary form must reproduce the above
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// Framework nor the names of its contributors may be used to endorse
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//
// ---------------------------------------------------------------------------
//
// This file was generated by the CEF translator tool and should not edited
// by hand. See the translator.README.txt file in the tools directory for
// more information.
//
// $hash=0f5dad3572a20ee7395cb861b5c970cff382b61c$
//

#ifndef CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
#define CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
#pragma once

#include "include/capi/cef_image_capi.h"
#include "include/capi/cef_menu_model_capi.h"
#include "include/capi/views/cef_display_capi.h"
#include "include/capi/views/cef_overlay_controller_capi.h"
#include "include/capi/views/cef_panel_capi.h"
#include "include/capi/views/cef_window_delegate_capi.h"

#ifdef __cplusplus
extern "C" {
#endif

///
// A Window is a top-level Window/widget in the Views hierarchy. By default it
// will have a non-client area with title bar, icon and buttons that supports
// moving and resizing. All size and position values are in density independent
// pixels (DIP) unless otherwise indicated. Methods must be called on the
// browser process UI thread unless otherwise indicated.
///
typedef struct _cef_window_t {
  ///
  // Base structure.
  ///
  cef_panel_t base;

  ///
  // Show the Window.
  ///
  void(CEF_CALLBACK* show)(struct _cef_window_t* self);

  ///
  // Hide the Window.
  ///
  void(CEF_CALLBACK* hide)(struct _cef_window_t* self);

  ///
  // Sizes the Window to |size| and centers it in the current display.
  ///
  void(CEF_CALLBACK* center_window)(struct _cef_window_t* self,
                                    const cef_size_t* size);

  ///
  // Close the Window.
  ///
  void(CEF_CALLBACK* close)(struct _cef_window_t* self);

  ///
  // Returns true (1) if the Window has been closed.
  ///
  int(CEF_CALLBACK* is_closed)(struct _cef_window_t* self);

  ///
  // Activate the Window, assuming it already exists and is visible.
  ///
  void(CEF_CALLBACK* activate)(struct _cef_window_t* self);

  ///
  // Deactivate the Window, making the next Window in the Z order the active
  // Window.
  ///
  void(CEF_CALLBACK* deactivate)(struct _cef_window_t* self);

  ///
  // Returns whether the Window is the currently active Window.
  ///
  int(CEF_CALLBACK* is_active)(struct _cef_window_t* self);

  ///
  // Bring this Window to the top of other Windows in the Windowing system.
  ///
  void(CEF_CALLBACK* bring_to_top)(struct _cef_window_t* self);

  ///
  // Set the Window to be on top of other Windows in the Windowing system.
  ///
  void(CEF_CALLBACK* set_always_on_top)(struct _cef_window_t* self, int on_top);

  ///
  // Returns whether the Window has been set to be on top of other Windows in
  // the Windowing system.
  ///
  int(CEF_CALLBACK* is_always_on_top)(struct _cef_window_t* self);

  ///
  // Maximize the Window.
  ///
  void(CEF_CALLBACK* maximize)(struct _cef_window_t* self);

  ///
  // Minimize the Window.
  ///
  void(CEF_CALLBACK* minimize)(struct _cef_window_t* self);

  ///
  // Restore the Window.
  ///
  void(CEF_CALLBACK* restore)(struct _cef_window_t* self);

  ///
  // Set fullscreen Window state.
  ///
  void(CEF_CALLBACK* set_fullscreen)(struct _cef_window_t* self,
                                     int fullscreen);

  ///
  // Returns true (1) if the Window is maximized.
  ///
  int(CEF_CALLBACK* is_maximized)(struct _cef_window_t* self);

  ///
  // Returns true (1) if the Window is minimized.
  ///
  int(CEF_CALLBACK* is_minimized)(struct _cef_window_t* self);

  ///
  // Returns true (1) if the Window is fullscreen.
  ///
  int(CEF_CALLBACK* is_fullscreen)(struct _cef_window_t* self);

  ///
  // Set the Window title.
  ///
  void(CEF_CALLBACK* set_title)(struct _cef_window_t* self,
                                const cef_string_t* title);

  ///
  // Get the Window title.
  ///
  // The resulting string must be freed by calling cef_string_userfree_free().
  cef_string_userfree_t(CEF_CALLBACK* get_title)(struct _cef_window_t* self);

  ///
  // Set the Window icon. This should be a 16x16 icon suitable for use in the
  // Windows's title bar.
  ///
  void(CEF_CALLBACK* set_window_icon)(struct _cef_window_t* self,
                                      struct _cef_image_t* image);

  ///
  // Get the Window icon.
  ///
  struct _cef_image_t*(CEF_CALLBACK* get_window_icon)(
      struct _cef_window_t* self);

  ///
  // Set the Window App icon. This should be a larger icon for use in the host
  // environment app switching UI. On Windows, this is the ICON_BIG used in Alt-
  // Tab list and Windows taskbar. The Window icon will be used by default if no
  // Window App icon is specified.
  ///
  void(CEF_CALLBACK* set_window_app_icon)(struct _cef_window_t* self,
                                          struct _cef_image_t* image);

  ///
  // Get the Window App icon.
  ///
  struct _cef_image_t*(CEF_CALLBACK* get_window_app_icon)(
      struct _cef_window_t* self);

  ///
  // Add a View that will be overlayed on the Window contents with absolute
  // positioning and high z-order. Positioning is controlled by |docking_mode|
  // as described below. The returned cef_overlay_controller_t object is used to
  // control the overlay. Overlays are hidden by default.
  //
  // With CEF_DOCKING_MODE_CUSTOM:
  //   1. The overlay is initially hidden, sized to |view|'s preferred size, and
  //      positioned in the top-left corner.
  //   2. Optionally change the overlay position and/or size by calling
  //      CefOverlayController methods.
  //   3. Call CefOverlayController::SetVisible(true) to show the overlay.
  //   4. The overlay will be automatically re-sized if |view|'s layout changes.
  //      Optionally change the overlay position and/or size when
  //      OnLayoutChanged is called on the Window's delegate to indicate a
  //      change in Window bounds.
  //
  // With other docking modes:
  //   1. The overlay is initially hidden, sized to |view|'s preferred size, and
  //      positioned based on |docking_mode|.
  //   2. Call CefOverlayController::SetVisible(true) to show the overlay.
  //   3. The overlay will be automatically re-sized if |view|'s layout changes
  //      and re-positioned as appropriate when the Window resizes.
  //
  // Overlays created by this function will receive a higher z-order then any
  // child Views added previously. It is therefore recommended to call this
  // function last after all other child Views have been added so that the
  // overlay displays as the top-most child of the Window.
  ///
  struct _cef_overlay_controller_t*(CEF_CALLBACK* add_overlay_view)(
      struct _cef_window_t* self,
      struct _cef_view_t* view,
      cef_docking_mode_t docking_mode);

  ///
  // Show a menu with contents |menu_model|. |screen_point| specifies the menu
  // position in screen coordinates. |anchor_position| specifies how the menu
  // will be anchored relative to |screen_point|.
  ///
  void(CEF_CALLBACK* show_menu)(struct _cef_window_t* self,
                                struct _cef_menu_model_t* menu_model,
                                const cef_point_t* screen_point,
                                cef_menu_anchor_position_t anchor_position);

  ///
  // Cancel the menu that is currently showing, if any.
  ///
  void(CEF_CALLBACK* cancel_menu)(struct _cef_window_t* self);

  ///
  // Returns the Display that most closely intersects the bounds of this Window.
  // May return NULL if this Window is not currently displayed.
  ///
  struct _cef_display_t*(CEF_CALLBACK* get_display)(struct _cef_window_t* self);

  ///
  // Returns the bounds (size and position) of this Window's client area.
  // Position is in screen coordinates.
  ///
  cef_rect_t(CEF_CALLBACK* get_client_area_bounds_in_screen)(
      struct _cef_window_t* self);

  ///
  // Set the regions where mouse events will be intercepted by this Window to
  // support drag operations. Call this function with an NULL vector to clear
  // the draggable regions. The draggable region bounds should be in window
  // coordinates.
  ///
  void(CEF_CALLBACK* set_draggable_regions)(
      struct _cef_window_t* self,
      size_t regionsCount,
      cef_draggable_region_t const* regions);

  ///
  // Retrieve the platform window handle for this Window.
  ///
  cef_window_handle_t(CEF_CALLBACK* get_window_handle)(
      struct _cef_window_t* self);

  ///
  // Simulate a key press. |key_code| is the VKEY_* value from Chromium's
  // ui/events/keycodes/keyboard_codes.h header (VK_* values on Windows).
  // |event_flags| is some combination of EVENTFLAG_SHIFT_DOWN,
  // EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This function is exposed
  // primarily for testing purposes.
  ///
  void(CEF_CALLBACK* send_key_press)(struct _cef_window_t* self,
                                     int key_code,
                                     uint32 event_flags);

  ///
  // Simulate a mouse move. The mouse cursor will be moved to the specified
  // (screen_x, screen_y) position. This function is exposed primarily for
  // testing purposes.
  ///
  void(CEF_CALLBACK* send_mouse_move)(struct _cef_window_t* self,
                                      int screen_x,
                                      int screen_y);

  ///
  // Simulate mouse down and/or mouse up events. |button| is the mouse button
  // type. If |mouse_down| is true (1) a mouse down event will be sent. If
  // |mouse_up| is true (1) a mouse up event will be sent. If both are true (1)
  // a mouse down event will be sent followed by a mouse up event (equivalent to
  // clicking the mouse button). The events will be sent using the current
  // cursor position so make sure to call send_mouse_move() first to position
  // the mouse. This function is exposed primarily for testing purposes.
  ///
  void(CEF_CALLBACK* send_mouse_events)(struct _cef_window_t* self,
                                        cef_mouse_button_type_t button,
                                        int mouse_down,
                                        int mouse_up);

  ///
  // Set the keyboard accelerator for the specified |command_id|. |key_code| can
  // be any virtual key or character value. cef_window_delegate_t::OnAccelerator
  // will be called if the keyboard combination is triggered while this window
  // has focus.
  ///
  void(CEF_CALLBACK* set_accelerator)(struct _cef_window_t* self,
                                      int command_id,
                                      int key_code,
                                      int shift_pressed,
                                      int ctrl_pressed,
                                      int alt_pressed);

  ///
  // Remove the keyboard accelerator for the specified |command_id|.
  ///
  void(CEF_CALLBACK* remove_accelerator)(struct _cef_window_t* self,
                                         int command_id);

  ///
  // Remove all keyboard accelerators.
  ///
  void(CEF_CALLBACK* remove_all_accelerators)(struct _cef_window_t* self);
} cef_window_t;

///
// Create a new Window.
///
CEF_EXPORT cef_window_t* cef_window_create_top_level(
    struct _cef_window_delegate_t* delegate);

#ifdef __cplusplus
}
#endif

#endif  // CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
